SIX MAIN CHARACTERISRICS OF NEW MEDIA
BY SHILLA FLORA .M. BAPRM 42669 (17th May).
There
are six main characteristics of new media found in the book “New Media – A
critical Introduction – Second Edition” by Martin Lister, Jon Dovey, Seth
Giddings, Iain Grant, and Kieran Kelly. As
media continues to grow and evolve, it is important to be able to understand
the characteristics as they change and develop over time. In the book that we
studied the main characteristics include the following;
Digital
Media
data is transformed into binary codes. Binary code allows people to access data
in a way that is easier and faster. Everything digital is made up of Binary
Code – or zeros and ones. The data can be found as an output. As an output form
it can be seen as online sources, digital disks, or memory drives. These
outputs are to be decoded and received as screen displays.
The
opposite of digital is analogue. Analogue refers to the process of storing
physical properties in another physical form – like old newspaper archives. Analogue
media is fixed – it does not change. While, digital media is in a constant
state of changing. It is constantly flowing, changing, and improving.
Wireless
connections between computers, servers, and networks are becoming more common.
Despite this, many connections still depend on cables and telephone lines.
These connects have to be physically dug into the Earth.
Interactivity
It
is a two way form of communication. People are able to make individualized
lifestyle choice from endless possibilities offered by the market. People are
no longer just on the receiving end. New media allows consumers and users to
get more involved. This can be seen in simple acts like commenting on news
pieces or writing a review for a place. Interactivity includes: hyper textual
navigation, immersive navigation, registration interactivity, interactive
communications, and interactivity and problems of textual interpretations.
It
is a “key value” characteristic of new media. Interactivity is a powerful
representation of user engagement with media texts. It is also a more
independent relation to sources of knowledge, individualized media use, and
greater choice.
Hyper
textual
It
is a reference to non-sequential connections between all kinds of data facilitated
by the computer. It is also an important part of the history of computing, especially
in the way that hypertexts address ideas about the relation of computer
operation systems, software, and databases to the operations of the human mind.
Net workable
This
characteristic is the availability of sharing content through the internet. This
involves consumption. A prime example would be our consumption of media texts,
and how now we have a large number of highly differentiated texts available in
various ways.
Virtual
This
characteristic embodies a virtual world that is created by immersion or
engagement in an environment constructed with computer graphics and digital
video. The users have control over their interaction. For example video games
give people a virtual stage where they can interact and somehow control their
virtual lives to an extent.
Simulation
You
could link this to previous points in regards to video games. Simulation games
manage to immerse people in a “virtual life” that is represented or simulated
through digital technology.
The
definition of simulation is any synthetic or counterfeit creation. It is the
creation of an artificial world that represents a real one. This is done
through a mathematical model, combined with a set of initial conditions which
allows predictions and visualizations as time unfolds.
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