Friday, 13 May 2016

DIGITAL MEDIA
By Bihongoye Erica
Are  any media that are encoded in a machine-readable format.[1] Digital media can be created, viewed, distributed, modified and preserved on digital electronics devices. Computer programs and software; digital imagery, digital video; video games; web pages and websites, including social media; data and databases; digital audio, such as mp3s; ande-books are examples of digital media. Digital media are frequently contrasted with print media, such as printed books, newspapers and magazines, and other traditional or analog media, such as pictures, film or audio tape.
Combined with the Internet and personal computing, digital media has caused disruption in publishing, journalism, entertainment, education, commerce and politics. Digital media has also posed new challenges to copyright and intellectual property laws, fostering an open content movement in which content creators voluntarily give up some or all of their legal rights to their work. The ubiquity of digital media and its effects on society suggest that we are at the start of a new era in industrial history, called the Information Age, perhaps leading to a paperless society in which all media are produced and consumed on computers.[2] However, challenges to a digital transition remain, including outdated copyright laws, censorship, the digital divide, and the specter of a digital dark age, in which older media becomes inaccessible to new or upgraded information systems.[3] Digital media has a significant, wide-ranging and complex impact on society and culture
Before electronics
Analog computers, such as Babbage's Difference Engine, use physical, i.e. tangible, parts and actions to control operations
Machine-readable media predates the Internet, modern computers and electronics. Machine-readable codes and information were first conceptualized by Charles Babbage in the early 1800s. Babbage imagined that these codes would provide instructions for his Difference Engine and Analytical Engine, machines he designed to solve the problem of error in calculations.[4] Between 1822 and 1823, Ada Lovelace, a mathematician, wrote the first instructions for calculating numbers on Babbage's engines.[4] Lovelace's instructions are now believed to be the first computer program.[4]
Though the machines were designed to perform analytical tasks, Lovelace anticipated the potential social impact of computers and programming, writing, "For, in so distributing and combining the truths and the formulae of analysis, that they may become most easily and rapidly amenable to the mechanical combinations of the engine, the relations and the nature of many subjects in that science are necessarily thrown into new lights, and more profoundly investigated... there are in all extensions of human power, or additions to human knowledge, various collateral influences, besides the main and primary object attained."[4] Other early machine-readable media include the instructions for player pianos and jacquard looms.

Though they used machine-readable media, Babbage's engines, player pianos, jacquard looms and many other early calculating machines were themselves analog computers, with physical, mechanical parts. The first truly digital media came into existence with the rise of digital computers.[5] Digital computers use binary code and Boolean logic to store and process information, allowing one machine in one configuration to perform many different tasks. The first modern, programmable, digital computers, the Manchester Mark 1 and the EDSAC, were independently invented between 1948 and 1949.[5][6] Though different in many ways from modern computers, these machines had digital software controlling their logical operations. They were encoded in binary, a system of ones and zeroes that are combined to make hundreds of characters. The 1s and 0s of binary are the "digits" of digital media.[

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