DIGITAL MEDIA
By Bihongoye Erica
Are any media that
are encoded in a machine-readable format.[1] Digital media can be created, viewed,
distributed, modified and preserved on digital electronics devices. Computer programs and
software; digital
imagery, digital video; video games;
web pages and websites, including social media;
data and databases; digital audio,
such as mp3s; ande-books are examples of digital media. Digital
media are frequently contrasted with print media,
such as printed books, newspapers and magazines, and other traditional or analog media, such as pictures, film or audio
tape.
Combined
with the Internet and personal computing, digital media has caused
disruption in publishing, journalism, entertainment, education, commerce and
politics. Digital media has also posed new challenges to copyright and intellectual property laws,
fostering an open content movement in which content creators
voluntarily give up some or all of their legal rights to their work. The
ubiquity of digital media and its effects on society suggest that we are at the
start of a new era in industrial history, called the Information
Age, perhaps leading to a paperless
society in which all
media are produced and consumed on computers.[2] However, challenges to a digital
transition remain, including outdated copyright laws, censorship,
the digital
divide, and the specter of a digital dark
age, in which older media becomes inaccessible to new or upgraded
information systems.[3] Digital media has a significant,
wide-ranging and complex impact on society and culture
Before electronics
Analog
computers, such as Babbage's Difference Engine, use physical, i.e. tangible,
parts and actions to control operations
Machine-readable
media predates the Internet, modern computers and electronics. Machine-readable
codes and information were first conceptualized by Charles
Babbage in the early 1800s. Babbage imagined that these codes
would provide instructions for his Difference
Engine and Analytical
Engine, machines he designed to solve the problem of error in
calculations.[4] Between
1822 and 1823, Ada Lovelace, a mathematician, wrote the first
instructions for calculating numbers on Babbage's engines.[4] Lovelace's
instructions are now believed to be the first computer
program.[4]
Though the
machines were designed to perform analytical tasks, Lovelace anticipated the
potential social impact of computers and programming, writing, "For, in so
distributing and combining the truths and the formulae of analysis, that they
may become most easily and rapidly amenable to the mechanical combinations of
the engine, the relations and the nature of many subjects in that science are
necessarily thrown into new lights, and more profoundly investigated... there
are in all extensions of human power, or additions to human knowledge, various
collateral influences, besides the main and primary object attained."[4] Other
early machine-readable media include the instructions for player pianos and jacquard
looms.
Though they used machine-readable media, Babbage's engines,
player pianos, jacquard looms and many other early calculating machines were
themselves analog computers, with physical, mechanical parts. The first truly
digital media came into existence with the rise of digital computers.[5] Digital
computers use binary code and Boolean logic to
store and process information, allowing one machine in one configuration to
perform many different tasks. The first modern, programmable, digital
computers, the Manchester Mark 1 and
the EDSAC, were independently invented between 1948 and 1949.[5][6] Though
different in many ways from modern computers, these machines had digital
software controlling their logical operations. They were encoded in binary, a system of ones and zeroes that are combined to
make hundreds of characters. The 1s and 0s of binary are the "digits"
of digital media.[
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